Open-world, player-driven economy MMORPGs are extremely complex games. EVE Online, for instance, has one of the most fleshed-out and deep games. Many expert players have wandered off these universes open worlds and never want to get back to the real world.
A win in these addictive environments rewards players with unmatched euphoria. For this reason, EVE Online accounts have an average of 180k daily active players worldwide despite its 2-decade-old gameplay and steep learning curve.
But for every die-hard fan, two burnt-out players are nursing massive negative emotions towards the game. These emotions may stem from low morale, boredom, or apathy. This level of burnout occurs every other month amongst new players, forcing them out for a short hiatus. But many EVE Online accounts that leave its complex economic states never find their way back to New Eden.
Causes of high burnout in open marketplace MMOs
Failed goals in a player-driven game with a PvP focus are often catastrophic. For instance, your stations could get wrecked instantly by some organization with more firepower. A thug could visit your wormhole citadel and steal all you have built for months, completely crushing your will to live.
Player-driven economy MMORPGs have one of the most tedious gameplays ever designed by man. They have rabbit holes with their tax havens and economic dynamics rivaling some small nations.
Players have, for instance, to perform many repetitive tasks and hyper-specialize to make a dime. So, for this reason, for instance, amongst new EVE Online accounts is "how much ISK per hour does this activity make"? It's not the perfect ingredient for awesome gameplay.
So, one major disadvantage of the player-driven economy in an MMORPG is that new players feel like they are in a pay-per-hour working job. Most new gamers do not have time to let loose and explore these awesome universes.
As matter-of-fact new players quickly get caught up in unrealistic expectations. Some players may invest significant time and money, hoping to strike it rich, only to realize that success in these economies often requires a deep understanding of market dynamics and a fair bit of luck.
Open-world games' steep learning curve
Then, many open-world player-driven economy MMORPGs have steep learning curves. So, new players are quickly tossed onto their universes, expected to get their bearing and commence on a high-paying grind.
Many players will quickly beat a hasty retreat if they cannot adapt and carve out a juicy piece of the competitive game. They have to deal with exploitative practices where some players resort to unethical tactics, such as price manipulation, monopolizing resources, or scamming other players. These actions can create a hostile gaming environment and deter new players.
Then, there are deep wealth disparities between players. Like in the real world, player-driven economies can lead to a significant gap between the rich and the poor EVE Online accounts. New players are stuck in minimum wage jobs while the rich become market traders with multiple accounts.
Consequently, unlike other MMOs, these games have lower dopamine and instant gratification rewards. They are rather a slow-burn investment that is challenging for newcomers to afford essential gear and items, creating a steep learning curve. Fortunately, new players can purchase EVE Online accounts at Eldorado and skip the awful grind that could cause burnout. Eldorado's EVE Online accounts have battleships that would take an eternity to acquire. Then, Eldorado's EVE Online accounts are cheap, and trades are protected by the TradeShield feature, eliminating fraud and scams.